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Home
Spring 2025
  • Schedule & Agenda
  • Stinger Spring Playbook
  • Game Film
The Stinger Way
Training
  • Offensive Drills
  • Ball Handling
  • Passing
  • Rebounding
  • Shooting
  • Defensive Drills
League Rules
Gear
More
  • Home
  • Spring 2025
    • Schedule & Agenda
    • Stinger Spring Playbook
    • Game Film
  • The Stinger Way
  • Training
    • Offensive Drills
    • Ball Handling
    • Passing
    • Rebounding
    • Shooting
    • Defensive Drills
  • League Rules
  • Gear

Stinger's HQ

Stinger's HQStinger's HQStinger's HQ
  • Home
  • Spring 2025
    • Schedule & Agenda
    • Stinger Spring Playbook
    • Game Film
  • The Stinger Way
  • Training
    • Offensive Drills
    • Ball Handling
    • Passing
    • Rebounding
    • Shooting
    • Defensive Drills
  • League Rules
  • Gear

League Rules

Additional Information

ClubPrep Basketball Rules 

  • Ball Size: 28.5"
  • Game Length: 40 Minutes (20 Minute Halves) 
  • Halftime: 5 Minutes
  • Timeout's: 2 Per Half
  • Clock Stop On TO: 1 Minute
  • Free Throws: 1 or 2 (1pt each)
  • Full Court Defense: All game 


Game Structure


Game Length:

  • Two 20-minute halves, 40 minutes total.
  • The clock runs continuously, except for the last 2 minutes of the second half when it stops for dead balls.

Halftime Break: 5 minutes.

Overtime:

  • A 3-minute overtime period will be played with a stopped clock during dead balls.
  • Each team gets one additional 30-second timeout.
  • If still tied, a sudden-death format (first to score) will be implemented.


Gameplay Rules


Starting the Game:

  • Begins with a jump ball.

Substitutions:

  • Must occur during dead balls and be completed within 30 seconds.

Inbounding:

  • Teams have 5 seconds to inbound the ball after a stoppage.
  • The ball must cross half-court within 10 seconds of inbounding.

Scoring:

  • Shots beyond the 3-point arc are worth 3 points.
  • All other field goals are worth 2 points.
  • Free throws are worth 1 point each.

Full-Court Press:

  • Allowed throughout the entire game.

Defensive Play:

  • Teams may play man-to-man or zone defense.
  • Stealing is permitted at all times.
  • Blocking shots is allowed.
  • Swarm/trap presses are permitted at both half-court and full-court levels.


Fouls


Personal Fouls:

  • A player is disqualified after 6 personal fouls.

Team Fouls:

  • 7 team fouls result in a one-and-one bonus.
  • 10 team fouls result in a double bonus (two free throws).

Free Throws:

  • Must be shot from behind the free-throw line.
  • Players may not enter the key until the ball hits the rim.


Player and Team Conduct


Equipment:

  • Players must wear official jerseys with visible numbers provided by the league.
  • Jewelry, hats, and other accessories are prohibited.

Substitutions:

  • Substitutes must check in at the scorer’s table and wait for the referee’s signal to enter.

Unsportsmanlike Behavior:

  • First Offense: Verbal warning from the referee.
  • Second Offense: Technical foul.
  • Third Offense: Ejection from the game.

Spectator Conduct:

  • Coaches are responsible for their spectators’ behavior.
  • Referees may stop the game or remove disruptive spectators.


Administrative Rules


Rosters:

  • Players must be registered and listed on the team roster.
  • No additions are allowed after the start of the season.

Late Arrival:

  • Teams must have at least 4 players to avoid forfeiting.
  • If forfeited, the game will still be played for fun.

Timeouts:

  • Each team is allowed 2 timeouts per half.
  • During the last 2 minutes of the game, the clock will stop for timeouts.


Referees and Scoring


Referee Authority:

  • Referees have full authority to enforce all rules and make final decisions during gameplay.
  • Protests regarding referee decisions are not allowed.

Scorekeeping:

  • The official score is maintained at the scorer’s table.

Tracking Fouls:

  • Fouls will be tracked by the scorer’s table.

Free Throw Lane Violations:

  • Players may not enter the key until the ball hits the rim.


Safety and Sportsmanship


Injury Timeout:

  • Referees may stop the clock for injuries at their discretion.
  • Injured players must be substituted if play stops for more than 30 seconds.

Head Injuries:

  • Players suspected of having a concussion must leave the game immediately and cannot return without medical clearance.

Blood Rule:

  • Players with visible blood on their uniforms or body must leave the court and resolve the issue before returning.


Tournament and Playoffs

  1. Tournaments will be played during the last two weeks of the season.
  2. Playoff ties will result in a 3-minute overtime period.
  3. In the event of a tie at the end of overtime, a shootout format will determine the winner, with three players from each team taking alternating free throws.

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